Introduction
A graphical context to draw.
Usage
Create a ImageContext
To create a ImageContext, you need to provide the format of color pixel of the context. You can use the predifined color pixel or custom color pixel. The custom color pixel must be plain old data structure.
let context = ImageContext<ARGB32ColorPixel>(width: 100, height: 100, colorSpace: .sRGB)
2D rendering
Filling color with shape
let ellipse = Shape(ellipseIn: Rect(x: 10, y: 35, width: 55, height: 55))
context.draw(shape: ellipse, winding: .nonZero, color: RGBColorModel(red: 247/255, green: 217/255, blue: 12/255))
Stroking with shape
context.draw(shape: ellipse, stroke: Stroke(width: 1, cap: .round, join: .round, color: RGBColorModel()))